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Concept by Lee Do Kyung: https://www.artstation.com/artwork/NVnqb
You can see the HiPoly version here: https://www.artstation.com/artwork/EeGVe
This project was made to further learn game character creation pipeline.
Modeled in Maya, sculpted in Zbrush, fabric fold overall shape from Marvelous. Some displacement maps for HiPoly sculpt were made from scratch in Substance Designer. Textured in Substance Painter and projection painting done with Mari. Scene setup and renders in Marmoset. It has been an overall great learning experience!
Thanks for watching!

Normal, Albedo, SpecularSmoothness maps for leather texture set

Normal, Albedo, SpecularSmoothness maps for leather texture set